Jacob T. Biehl and Brian P. Bailey
Dept. of Computer Science, Univ. of Illinois Urbana, IL, USA
Graphics Interface 2004
- ARIS:
- an interactive space window manager
- to enable a user to better manage information in an interactive space
- provides an iconic map of the space that enables a user to visually relocate applications among screens
- contribution: provide direct manipulation interface
- build on top of Gaia, a middleware OS that manages resources in their Active Space Lab
- iteration I: multiple Low-fidelity prototypes
- users dislike:
- select and drop
- use of a back and forth gesture
- textual list
- users like:
- select a button from the title bar
- iconic map interface
- want strong orientation cues
- iteration II: revised low-fidelity prototype
- lessons learned:
- enable a user to initiate a window relocation task from a window's title bar
- a 2D iconic map of the space may be good enough for window relocation tasks
- provide feedback:
- in the space as a user interacts with the iconic map
- that transcends the end of the relocation task
- users believe that the use of an interactive space could enhance collaborative work
- ...
- My Thoughts:
- although our scenario is different from theirs, and also we want it to be automatic map, however, is the difference big enough? Or we just combine different works together?
- speaking to UI, our original rough idea is almost the same... just that users don't need to orient themselves
- doing rough prototypes => tradeoff: time and results/expectations
- we should really think of a novel and different interface to achieve our goal, or works are too similar, but, this is not easy

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