- 1.1 Introduction
- HCI (human-computer interaction) began by combining the data-gathering methods and intellectual framework of experimental psychology with the powerful and widely used tools deveoped from computer science.
- UI changes many people's life
- the motor, perceptual, and cognitive foundations are growing firmer, while the social, economic, and ethical impacts are becoming clearer.
- some designers promote:
- persuasive technologies that change users' behavior
- multi-model or gestural interfaces that facilitate use
- affective interfaces that respond to the user's emotional state
- 1.2 Usability Requirements
- making a checklist of subjective guidelines: have thorough understanding of the diverse commmunity of users and the tasks that must be accomplished
- when an interactive system is well designed, the interface almost disappears, enabling users to concentrate on their work, exploration, or pleasure.
- goals:
- ascertain the users' needs
- what tasks and subtasks must be carried out
- frequent / occasional / exceptional / repair tasks
- ensure proper reliability
- user's trust of systems is fragile
- promote appropriate:
- standardization - common UI features across multiple app
- integration - file formats
- consistency - common action sequence...
- portability - potential to convert data and share UI across multiple SW and HW environments
- complete projects on schedule and within budget
- 1.3 Usability Measures
- practical evaluation
- time to learn
- speed of performance
- rate of errors by users
- retention over time
- subjective satisfaction
- after multiple design alternatives have been raised, the leading possibilities should be reviewed by designers and users.
- high-fidelity online prototypes create a more realistice environment for expert reviews and usability testing
- 1.4 Usability Motivations
- the enormous interest in interface usability arises from:
- the growing recognition of how poorly designed many current interfaces are
- the benefits elegant interfaces bring to users
- exploratory, creative, and collaborative interfaces:
- users may be knowledgeable in the task domain, but novinces in the underlying computer concepts
- their motivation is high, but so are their expectations
- at best, having computer vanish as users become completely when the computer absorbed in their task domains.
- provide direct manipulation representation of the world of action
- then tasks are carried out by rapid familiar selections or gestures, with immediate feedback and new sets of choices
- users can keep their focus on the task, with minimal distraction in operating the interface
Saturday, July 01, 2006
[UI] Ch1 Usability of Interactive Systems
(Designing the User Interface, Ben Shneiderman and Catherine Plaisant, Addison-Wesley, 2004, ISBN 0-321-19786-0)
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1 comment:
thnks alot for such a quality information about HCI n all of its aspects. i would b very thnkful to u if u plz email me the usability of amazon.com at mawaisafzal@gmail.com thnks n keep it up TAKE CARE Bye
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