Saturday, July 01, 2006

[UI] Ch1 Usability of Interactive Systems

(Designing the User Interface, Ben Shneiderman and Catherine Plaisant, Addison-Wesley, 2004, ISBN 0-321-19786-0)
  • 1.1 Introduction
    • HCI (human-computer interaction) began by combining the data-gathering methods and intellectual framework of experimental psychology with the powerful and widely used tools deveoped from computer science.
    • UI changes many people's life
    • the motor, perceptual, and cognitive foundations are growing firmer, while the social, economic, and ethical impacts are becoming clearer.
    • some designers promote:
      • persuasive technologies that change users' behavior
      • multi-model or gestural interfaces that facilitate use
      • affective interfaces that respond to the user's emotional state
  • 1.2 Usability Requirements
    • making a checklist of subjective guidelines: have thorough understanding of the diverse commmunity of users and the tasks that must be accomplished
    • when an interactive system is well designed, the interface almost disappears, enabling users to concentrate on their work, exploration, or pleasure.
    • goals:
      • ascertain the users' needs
        • what tasks and subtasks must be carried out
        • frequent / occasional / exceptional / repair tasks
      • ensure proper reliability
        • user's trust of systems is fragile
      • promote appropriate:
        • standardization - common UI features across multiple app
        • integration - file formats
        • consistency - common action sequence...
        • portability - potential to convert data and share UI across multiple SW and HW environments
      • complete projects on schedule and within budget
  • 1.3 Usability Measures
    • practical evaluation
      • time to learn
      • speed of performance
      • rate of errors by users
      • retention over time
      • subjective satisfaction
    • after multiple design alternatives have been raised, the leading possibilities should be reviewed by designers and users.
    • high-fidelity online prototypes create a more realistice environment for expert reviews and usability testing
  • 1.4 Usability Motivations
    • the enormous interest in interface usability arises from:
      • the growing recognition of how poorly designed many current interfaces are
      • the benefits elegant interfaces bring to users
    • exploratory, creative, and collaborative interfaces:
      • users may be knowledgeable in the task domain, but novinces in the underlying computer concepts
      • their motivation is high, but so are their expectations
    • at best, having computer vanish as users become completely when the computer absorbed in their task domains.
      • provide direct manipulation representation of the world of action
      • then tasks are carried out by rapid familiar selections or gestures, with immediate feedback and new sets of choices
      • users can keep their focus on the task, with minimal distraction in operating the interface

1 comment:

Unknown said...

thnks alot for such a quality information about HCI n all of its aspects. i would b very thnkful to u if u plz email me the usability of amazon.com at mawaisafzal@gmail.com thnks n keep it up TAKE CARE Bye