Saturday, July 01, 2006

[UI] Ch10 Collaboration

(Designing the User Interface, Ben Shneiderman and Catherine Plaisant, Addison-Wesley, 2004, ISBN 0-321-19786-0)
  • 10.1 Introduction
    • CSCW (computer-supported cooperative work): new acronym
      • still debate whether it includes copperative, collaborative, and competitive work
      • focus on:
        • designing and evaluating new tech to suport work process
        • study social exchanges, learning, games, entertainment
      • groupware
    • current trends lead to the suggestion that most computer-based tasks will become collaborative, just as most work environments have social aspects
    • collaboration: motivating force for using computer -> direct collaboration (direct manipulation of display elements is part of larger goal)
  • 10.2 Goals of Collaboration
    • people collaborate 'cuz doing is so satisfying or productive
    • collaboration can have purely emotionally rewarding or specific task-related goals
    • analyzing:
      • focused partnerships are collaborations between 2-3 people who need each other to complete a task
      • lecture or demo formats have 1 person sharing info with many users
      • conferences: many-to-many msg
      • meeting and decision support can be done in a face-to-face meeting, with each user working at a computer and making simulaneous contributions.
        shared window + private window + large-screen projectors -> enable simultanrous shared comments that may be anonymous
      • ...
    • the potential market for innovative software tools is large, but challenging 'cuz of numerous and subtle questions
    • reserach in collaborative interfaces is often more complicated than in single-user interface
    • researchers must invent their own methodologies
    • collaboration also facilitates awareness of a partner's gaze and body languange and enhances trust-building eye contact
  • 10.5 Face-to-face Interfaces: Same Place, Same Time
    • work together in the same room: use complex shared technology
  • 10.5.1 electornic meeting room. control rooms, public spaces
    • computer presentation:
      • reduce eye contact
      • turn a lively dialog into a boring monologue in a dark room
    • challenges
      • understand the role of technology in support info transfer
      • recognize the appropriate role of shared contol
    • benefits:
      • ...
      • group memory enables users to pause, reflect on info, and serve as a oermanent record of what occrred
    • several existing shared workspace:
      • Capture Lab, LiveBoard, Mimio, SMART Board, etc.
    • interaction in public spaces with wall displays may be through personal computers, mobile devises, or special input devices.
      • pros: everyone sees the same display, can work communally to produce a joint and recorded result
      • cons: coordination may be complex, technology distraction, nice ideas are hard to deliver
    • the casual nature of display:
      • facilitates info sharing
      • promotes awareness of what others are doing
  • questions for consideration (p446 box10.1)

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