(Designing the User Interface, Ben Shneiderman and Catherine Plaisant, Addison-Wesley, 2004, ISBN 0-321-19786-0)
- 10.1 Introduction
- CSCW (computer-supported cooperative work): new acronym
- still debate whether it includes copperative, collaborative, and competitive work
- focus on:
- designing and evaluating new tech to suport work process
- study social exchanges, learning, games, entertainment
- groupware
- current trends lead to the suggestion that most computer-based tasks will become collaborative, just as most work environments have social aspects
- collaboration: motivating force for using computer -> direct collaboration (direct manipulation of display elements is part of larger goal)
- 10.2 Goals of Collaboration
- people collaborate 'cuz doing is so satisfying or productive
- collaboration can have purely emotionally rewarding or specific task-related goals
- analyzing:
- focused partnerships are collaborations between 2-3 people who need each other to complete a task
- lecture or demo formats have 1 person sharing info with many users
- conferences: many-to-many msg
- meeting and decision support can be done in a face-to-face meeting, with each user working at a computer and making simulaneous contributions.
shared window + private window + large-screen projectors -> enable simultanrous shared comments that may be anonymous - ...
- the potential market for innovative software tools is large, but challenging 'cuz of numerous and subtle questions
- reserach in collaborative interfaces is often more complicated than in single-user interface
- researchers must invent their own methodologies
- collaboration also facilitates awareness of a partner's gaze and body languange and enhances trust-building eye contact
- 10.5 Face-to-face Interfaces: Same Place, Same Time
- work together in the same room: use complex shared technology
- 10.5.1 electornic meeting room. control rooms, public spaces
- computer presentation:
- reduce eye contact
- turn a lively dialog into a boring monologue in a dark room
- challenges
- understand the role of technology in support info transfer
- recognize the appropriate role of shared contol
- benefits:
- group memory enables users to pause, reflect on info, and serve as a oermanent record of what occrred
- several existing shared workspace:
- Capture Lab, LiveBoard, Mimio, SMART Board, etc.
- interaction in public spaces with wall displays may be through personal computers, mobile devises, or special input devices.
- pros: everyone sees the same display, can work communally to produce a joint and recorded result
- cons: coordination may be complex, technology distraction, nice ideas are hard to deliver
- the casual nature of display:
- facilitates info sharing
- promotes awareness of what others are doing
- questions for consideration (p446 box10.1)
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